Author: vector interactive
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Shroom & Gloom Analysis – The Main Loop (2)
Once I’d torn myself away from actually playing the game and overcame the immense respect for such a tightly presented ‘prototype’, I started to think about this game on a holistic level. What was ‘Shroom & Gloom’? What lay at its core? What did we, as players, do within the game? and how did that…
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Shroom & Gloom Analysis – Intro (1)
I was trolling through the Reddit game developer subforums (don’t judge) and I came across a seemingly innocuous promo post for a game called ‘Shroom and Gloom’. This is not an uncommon event as every dev and their dog spam their offerings in an attempt to get exposure, however, this felt different. There was something…
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Contact
Contact Me If you want to get in contact with me, please try the socials located on the footer of the website, otherwise use the email address below. Location: Auckland, New Zealand Email: vectorinteractiveltd@gmail.com
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End of February Update
End of February Update With my final(?) year of university ready to start next week, I thought I would write my thoughts down as well as announcing another project that I will be working on in some recently discovered spare time. I’m pretty amped about this year as it is going to be the culmination…
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Ocean Hero
Developer: James Wilburn | VECTOR_interactive Released: TBC Contact: vectorcreativeltd@gmail.com Ocean Hero was originally designed and developed as a ‘Game-A-Week’ project that aimed to blend ‘PSX Visuals’ with ‘Retro Mechanics’. Further development has been undertaken to complete and polish the experience into a vertical slice; ready for scaled development. About Inspired by ‘Rail-shooters’ and the low…
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Titan Arena
Developer: James Wilburn | VECTOR_interactive Released: TBC Contact: vectorcreativeltd@gmail.com Titan Arena is the result of a third year University exegesis that focused on multiplayer mechanics and replayability. The developer set out with the intention of analyzing, explaining and molding popular ‘esports era’ game mechanics together and produce a unique spin on highly replayable experiences. About…
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Sweeper VR
Developer: James Wilburn | VECTOR_interactive Released: TBC Contact: vectorcreativeltd@gmail.com Sweeper VR is the product of a university project that focused on consideration of mechanics and how they may transition between genres. In the case of SweeperVR; the strategy focused ‘Minesweeper’ was adapted for Virtual Reality. Taking advantage of the immersive strength of Virtual Reality, the…
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CoreBouncer
Developer: James Wilburn | VECTOR_interactive Released: 2021 Contact: vectorcreativeltd@gmail.com Link: itch.io Core Bouncer is a reimagining of the single player game: Pong. It was released as a free-to-play experience for casual audience that also served as a platform for feedback on experimental mechanics. The majority of assets and modifications to the original designs were undertaken…
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Welcome to the new look Vector…
Welcome to the new age… To anyone who reads this, thank you. It’s been a long, strange life journey in this; the 33rd year of my life and it could be said that the support of those around me are partially responsible for the past and 100% responsible for where I am heading. A couple…