Author: admin

  • Mechanic: Homescale-VR

    Mechanic: Homescale-VR

    VIDEO COMING SOON HOMESCALEVR_ [2023] Unity Engine | VR Design | Playspace Tool Part of my masters thesis was exploring the potential that physical spaces could have within VR experiences. At the time of writing, ‘Roomscale VR’ was the most widespread solution available, however I believed that the solution to my thesis needs involved broadening […]

  • Sweeper VR

    Sweeper VR

    SWEEPERVR_ [Uni Y2, 2020] Game Design | System Design | Level Design | Unity Engine | VR Design Sweeper VR is a project that I produced in my second year, to explore options for VR adaptations to existing games. This was the results of four weeks of planning, pitching and development. It has been translated […]

  • Core Bouncer (2022)

    Core Bouncer (2022)

    CORE BOUNCER [2022] Game Design | System Design | Level Design | Unity Engine | 2D Art | UI Design Core Bouncer is a four-paddle rotational game that was based on the classic game ‘Pong’. Initially starting off as ‘palette cleanser’ whilst I was developing Titan Arena in Unreal, Core Bouncer is the polished version […]

  • Stage One: The Mesh Builder.

    I started by starting a new Unity project and importing the Oculus SDK (Software Developer Kit). ‘Meta’ (the new owners of Oculus) have been releasing new versions of the SDK regularly and more and more features have been updated. One of the experimental features entails something incredibly similar to what I am achieving with this […]

  • Getting Started: Project Outline

    The practical side of this project can be summed up pretty easily; Previously VR headsets have had movement limitations posed on them due to technological and play space limitations. With the introduction of the wireless headset (Oculus/Meta Quest 2), we now have the potential to free roam with a headset. This is not to say […]

  • Protected: WFC in Unity: Notes

    There is no excerpt because this is a protected post.

  • Titan Arena (2021)

    Titan Arena (2021)

    TITAN ARENA [Uni Y3, 2021] Game Design | System Design | Multiplayer | Level Design | Unreal Engine | 3D Modelling Titan Arena is the culmination of  my time doing a Digital Design degree. It is a multiplayer third person shooter that pits two teams against each other in a no holds bar tug-of-war. Teams […]

  • Raven Arena

    Raven Arena

    Raven Arena I’ve been very interested in crypto currency, recently and have accrued a small collection of Bitcoin and other assorted currencies; One of which specialises in NFT blockchain. Known as Ravencoin. Fast forward to the beginning of June 2021 and casual browsing of Reddit unearthed a project involving a digital world comprising of spaces […]

  • 3D Models

    3D Models

    3D Models Over the last couple of years I have dappled in 3D modelling and developed proficiency, particularly in low-poly/PSX style artwork. More recently I have focusedity og on trying to maximise the visual fidelity that can be achieved with low-poly modelling. Below are the examples that have been refined to a decent degree of […]

  • End of Semester 1 Update

    End of Semester 1 Update

    End of Semester 1 Update I posted back in January about starting the final year of my degree and where I would then be going. After my final first Semester, not a lot has changed in the general outlook. However, what I will be presenting at the end of the degree has and that information […]