Game Design | System Design | Level Design | Unity Engine | 2D Art | UI Design

Core Bouncer is a four-paddle rotational game that was based on the classic game ‘Pong’. Initially starting off as ‘palette cleanser’ whilst I was developing Titan Arena in Unreal, Core Bouncer is the polished version of prototype developed in my junior skillset year

Game Design: Game was devised from scratch to play around with the idea of a four paddle pong.

UI Design: Focus was put on playing with how the UI could be made to compliment the gameplay and in some cases enhance (parabola).

Level Design: A single 2D level that used various elements to create depth. I loved the gritty, industrial electric theme that was settled on.