New Year Post: 2021

Well, well, well. What a year 2020 was.

I thought I’d write this post as I’ve done a couple of things with the website and felt like posting something that wasn’t about Project Unicorn (Argyll).

I’ve been tweaking the website for ease of use and to make it a little more aesthetically pleasing. I’m pretty happy with the way that it is at the minute, so this will probably be how it looks for a long time. I’ve also been proactively attempting to post more on social media – I’m terrible at it, so it’s probably going to be patchy until I get into a routine.

As the year progresses, I’m aiming to ramp up the amount of work that I can do on PU/A as to aim for a demo release around the November mark of this year. This coincides with my final project hand in for my final year of university. I’m aiming to have a working representation of what this would look like as a full release with full cinematics, voicing, modelling and gameplay. In theory I would only need to develop and implement the narrative / side quests to release a full version.

As a final note, I’ve also added in a Paypal donation button on the footer on the page. This is only incase anyone actually looks at what I’m working on and wants to contribute. Of course anyone who does will be greatly appreciated and mentioned in the release of any game they feel like supporting. But honestly, I’m not expecting anything – it’s literally a just incase sort of a deal.

If you’re still reading this, I greatly appreciate even an interest in what I’m doing. I feel my journey has been interesting so far and will only grow down the line.

 

Cheers!

James