Post 20: Rootmotion implementing

I mentioned previously that I thought I may change out the animation system for the characters as I felt the ‘Add Force’ function with the attacks to be a rather crude way to implement attack movement. So I changed it. I really wished that I had started off with root motion implemented and now that I have a grasp on how to implement it, I will be rolling out all future projects this way.

  1. Adding a Root bone in maya
  2. Replacing all my skeletons and references
  3. Replacing all my animations

Unfortunately, there’s not too much to write about as this is fairly straight forward. Below is a screenshot of the extra bone that I added to the existing Mixamo rig that I had previously been using.