Post 20: Rootmotion implementing
I mentioned previously that I thought I may change out the animation system for the characters as I felt the ‘Add Force’ function with the attacks to be a rather crude way to implement attack movement. So I changed it. I really wished that I had started off with root motion implemented and now that I have a grasp on how to implement it, I will be rolling out all future projects this way.
- Adding a Root bone in maya
- Replacing all my skeletons and references
- Replacing all my animations
Unfortunately, there’s not too much to write about as this is fairly straight forward. Below is a screenshot of the extra bone that I added to the existing Mixamo rig that I had previously been using.