Category: Uncategorized
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Project ZorkDeck (3): Procedural Dungeons (2)
When considering how the dungeon system is going to work, I leaned back and forth quite a bit. Would I create an editor tool that allowed me to map out paths? or would I put all of the load on a manager and try to be as reductive as possible? Overall, the outcome would be…
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Contact
Contact Me If you want to get in contact with me, please try the socials located on the footer of the website, otherwise use the email address below. Location: Auckland, New Zealand Email: vectorinteractiveltd@gmail.com
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Ocean Hero
Developer: James Wilburn | VECTOR_interactive Released: TBC Contact: vectorcreativeltd@gmail.com Ocean Hero was originally designed and developed as a ‘Game-A-Week’ project that aimed to blend ‘PSX Visuals’ with ‘Retro Mechanics’. Further development has been undertaken to complete and polish the experience into a vertical slice; ready for scaled development. About Inspired by ‘Rail-shooters’ and the low…
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Titan Arena
Developer: James Wilburn | VECTOR_interactive Released: TBC Contact: vectorcreativeltd@gmail.com Titan Arena is the result of a third year University exegesis that focused on multiplayer mechanics and replayability. The developer set out with the intention of analyzing, explaining and molding popular ‘esports era’ game mechanics together and produce a unique spin on highly replayable experiences. About…
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Sweeper VR
Developer: James Wilburn | VECTOR_interactive Released: TBC Contact: vectorcreativeltd@gmail.com Sweeper VR is the product of a university project that focused on consideration of mechanics and how they may transition between genres. In the case of SweeperVR; the strategy focused ‘Minesweeper’ was adapted for Virtual Reality. Taking advantage of the immersive strength of Virtual Reality, the…
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CoreBouncer
Developer: James Wilburn | VECTOR_interactive Released: 2021 Contact: vectorcreativeltd@gmail.com Link: itch.io Core Bouncer is a reimagining of the single player game: Pong. It was released as a free-to-play experience for casual audience that also served as a platform for feedback on experimental mechanics. The majority of assets and modifications to the original designs were undertaken…