Character Creation: Part 1
I had a little time with me, so I went for a visit to Mixamo and obtained a collection of basic movement animations; walk, run, sprint, strafe left, strafe right and walk backwards. From there I quickly created a blend space using the existing movement controller, taken from the unreal default character.
Pretty standard stuff really, the movement animations are based off the speed of the character and the newly donned “Bob” can now run forward and strafe. I will be aiming to implement smoother turning animations, but for now this will do.
A short post, I know. But at the moment this is all just ground work to get me to a position where I can implement the narrative and start working on the 3D models.