Unity Engine | VR Design | Playspace Tool

Part of my masters thesis was exploring the potential that physical spaces could have within VR experiences. At the time of writing, ‘Roomscale VR’ was the most widespread solution available, however I believed that the solution to my thesis needs involved broadening the playspace to encapsulate the home, also known as ‘Homescale VR’.

I wasn’t able to find any academic referencing to the technique that I used, however there was one recreational and one commercial project that implemented Homescale systems and from promotional videos I was able to ascertain and design a game-loop.

The data for this is really useful and in the case of my thesis, I utilised corner positional data as the basis for a procedurally generated world.