Titan Arena (2021)
Game Design | System Design | Multiplayer | Level Design | Unreal Engine | 3D Modelling
Titan Arena is the culmination of my time doing a Digital Design degree. It is a multiplayer third person shooter that pits two teams against each other in a no holds bar tug-of-war. Teams will aim to dominate key positions on the map and fight along side AI with the aim of destroying the enemies altar.
Game Design: Game was devised from scratch to investigate replayable mechanics in a multiplayer setting.
Multiplayer Integration: Using Steam Servers; up to 8 players can currently play in a session with the potential for more.
Level Design: Completely Unique map design that compacts a lane-style arena map into a more intimate and intense environment.