Category: Master’s Thesis
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Stage One: The Mesh Builder.
I started by starting a new Unity project and importing the Oculus SDK (Software Developer Kit). ‘Meta’ (the new owners of Oculus) have been releasing new versions of the SDK regularly and more and more features have been updated. One of the experimental features entails something incredibly similar to what I am achieving with this […]
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Getting Started: Project Outline
The practical side of this project can be summed up pretty easily; Previously VR headsets have had movement limitations posed on them due to technological and play space limitations. With the introduction of the wireless headset (Oculus/Meta Quest 2), we now have the potential to free roam with a headset. This is not to say […]