Category: Shroom and Gloom Analysis

  • Shroom & Gloom Analysis – Deck Building (4)

    Shroom & Gloom Analysis – Deck Building (4)

    The Deck Building element of ‘Shroom & Gloom’ is a core component of the gameplay. Fundamentally, there are two different decks that the player can utilize; More on this Topic

  • Shroom & Gloom Analysis – Movement (3)

    Shroom & Gloom Analysis – Movement (3)

    The game comprises of three different action types: Movement, Deck building, and Fighting. The movement in this game is deceptively simple: Press ‘W’ for success Deceptive, you say? Well, yeah. As mentioned, the player presses ‘W’ to move through the various rooms. This is one-directional in that the player can only move forward. Effectively you’ll…

  • Shroom & Gloom Analysis – The Main Loop (2)

    Shroom & Gloom Analysis – The Main Loop (2)

    Once I’d torn myself away from actually playing the game and overcame the immense respect for such a tightly presented ‘prototype’, I started to think about this game on a holistic level. What was ‘Shroom & Gloom’? What lay at its core? What did we, as players, do within the game? and how did that…

  • Shroom & Gloom Analysis – Intro (1)

    Shroom & Gloom Analysis – Intro (1)

    I was trolling through the Reddit game developer subforums (don’t judge) and I came across a seemingly innocuous promo post for a game called ‘Shroom and Gloom’. This is not an uncommon event as every dev and their dog spam their offerings in an attempt to get exposure, however, this felt different. There was something…