Post 25: Post Weekend Update

This weekend will mark the second to last weekend before I'm back at uni and so the amount of time that I have to get this to the point I wanted is winding down. At this point I doubt that I'll make it to where I wanted (fully implemented other than context), however I don't believe this matters as I feel like I'm pretty close. The trello board that I have is filling up, however I'm finding that my compentency with coding graphs is also growing and judging by the way I've been able to fix problems on the fly- without really trying, I'm pretty happy so far. I started off this weekend by finishing the UI elements off.

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Post 24: Post-Weekend Update

I managed to get a pretty big session in on the weekend and sorted out some key features that I feel are a key part of an RPG. What I am finding so far is that the more and more I think about what elements are in an RPG the more and more I am finding added to the list - so much infact that it's hard to keep track of. My solution to this was to head over to Trello and create a bugs list that will help me keep track of what I've glossed over and act as a directory when I finish implementing all the features I want to working order.

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Post 23: Animation and Dolly Camera

After a wee break I decided to get back into it by changing up and animation and setting up the camera as to not be so jarring. I did this be setting up lerping between the current distance from the player that the camera has and the point that we would want it to be (in this case closer). Not very complex stuff and a good way to get me back into a working rhythm. My current job doesn't leave me much time to sink into this project, but I have a couple of days coming up, so hopefully I can utilise these and implement more features. Below is the results of this little implement. I think it looks really good!

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